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Project Specifications

Synopsis

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  • My Contributions

    • Level Design

    • Puzzle Design

    • Enviorment Art

How Wizarre is a game developed during a school project. The game was developed to have similar gameplay and mechanics to the mobile game Lara Croft GO, with a fantasy thematic twist.
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In this project, I acted as
product coordinator where I saw over a lot of aspects of the production lifecycle during the project. As well as one of the designers, developing the second level of each arc(1-2, 2-2, and 3-2) and puzzles for those levels and then also getting those levels. The result can be found and played HERE.

  • Work duration: 6 weeks at 33% speed

  • Engine: Unity

  • Group project

    • 3 Designers, 6 Programers, 2 Graphic Artists

+46(0) 72 002 52-68

Maximilian Jernberg

Level Designer / Technical Level Designer

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  • LinkedIn

©2022 Maximilian Jernberg.

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