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Project Specifications
Synopsis
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My Contributions
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Level Design
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Puzzle Design
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Enviorment Art
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How Wizarre is a game developed during a school project. The game was developed to have similar gameplay and mechanics to the mobile game Lara Croft GO, with a fantasy thematic twist.
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In this project, I acted as product coordinator where I saw over a lot of aspects of the production lifecycle during the project. As well as one of the designers, developing the second level of each arc(1-2, 2-2, and 3-2) and puzzles for those levels and then also getting those levels. The result can be found and played HERE.
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Work duration: 6 weeks at 33% speed
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Engine: Unity
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Group project
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3 Designers, 6 Programers, 2 Graphic Artists
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+46(0) 72 002 52-68
Maximilian Jernberg
Level Designer / Technical Level Designer
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