Synopsis
Captains & Cannons is a strategic roguelike where you get to customize your crew, defeat enemies and explore islands along your way to break free from the clutches of the corrupted sea. The game is divided into three acts where you have to defeat tough enemies. Each of these encounters are fought in a turn-based fashion where you command your crew to perform actions each round.
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In this project, I acted as a leading designer, developing the gameplay, characters, abilities and game balance. And figuring out the gamplay loop of the whole game. The result can be found and played HERE.
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Work duration: 7 weeks
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Engine: Unity
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Group project
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4 Designers/Programers, 2 Graphic Artists
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Project Specifications
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My Contributions
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Game Design Lead
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Character Design
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Game Balance Lead
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+46(0) 72 002 52-68
Maximilian Jernberg
Level Designer / Technical Level Designer